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zag

15 Game Reviews w/ Response

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"this game is fuckin awsome.sim_man if u read this hurry the fuck up makin the final version."

That's what I had to say when I first played your game, eight years ago. In all fairness, I was only twelve at the time. Either way, let's see if I can't be a little bit more productive this time around ;)

First, I'll discuss the things that I enjoyed. The expansion of the school, allowing you to enter different sections at different times really added a new depth to the game and allowed you to better get to know the Simgirls. Furthermore, the augmentation of the modeling agency is one of the most impressive mini-games I've ever seen. The fact that you added as many events as you did was also nice. Perhaps most of all, I'm happy about the addition of the theater side story though. I found that interesting.

Now, a few things that I'm not so happy with...
First of all, there were moments when you censored various "offensive" language and I felt as though that detracted from the game and made the scenes feel somewhat corny. You already have a game that features nudity, so a few "fucks" here and there would hardly make the game more controversial. Also, there are moments where you make grammatical or spelling errors. None of them are too major, but I noticed points when you used "are" instead of "is" or vice versa. there were others but that's the first one that comes to mind, even if it's not the worst. I also recall a couple of spelling mistakes, though I regret that I can't recall examples.
Perhaps my biggest issue is that the story focuses so strongly around Tomoko. In my opinion, she's one of the weakest characters in the story, so I find that a bit disappointing. Even in Kotomi's ending (which I received) I felt as though Tomoko had more focus than the girl I actually picked.

But in truth, the ending is where logic really falls apart. Don't get me wrong. I actually quite liked certain parts of the end. It was quite cute when Kotomi came back and in general, you were fairly adept with what you did. I also found it amusing that Ami was dating 'Sim-man.' However, the end is most definitely not without fault.
First of all, the bulk of your ending is immensely cliche. Cliches are used frequently for a reason... because they're good. At the same time, they're also safe. I felt as though you could have been a lot more innovative with the ending. Beyond just being cliche, the ending is also mind-numbingly drawn out. I didn't count the number of frames you had there... but it was a lot. I feel as though you could have successfully conveyed what you were going for with about half the number of frames.
Moving on, the fact that Ryuji seems to come back no matter what I do doesn't make sense. Especially because I didn't actually finish the time machine in my story. Also, you create a time paradox by having me call Ami and have her destroy the machine... but frankly, you're not the first to do that by a long shot.
Another thing... it's somewhat unrealistic that, during the two years Kotomi is gone, my character doesn't contact her at all and things work out as they do. I would imagine some resentment and animosity... even worse though, after everything Ryuji does, Tomoko still forgives him... and that's ridiculous.

a few more things... it would be nice if we could buy gifts in bulk the way we do with other things. Also, I think medals would add new charm to this game.

The fact that I've gone into so much effort in writing this review says something... I truly respect and admire your work and I want to critique you honestly and in full. If not for you, I very well may have never made a Newgrounds account. The review I left for your game was the first I ever wrote and this is the most complex review I've ever written. Furthermore, without this game, I never would have watched DNA^2, which I quite liked.

Thank you so much for devoting your time to this game. The nostalgia I associate with it is nearly unrivaled and you'll likely never know how much I appreciate that. Thank you.

sim-man responds:

Thanks for sharing your thoughts. Writing is my weakest link to begin with. I also have to admit that due to various reasons including time constraint, I am not giving these girls the same amount of attentions. At the beginning the game is designed to have Tomoko as the main girl and the others as supporting characters only. After all these years of development it is impossible for me to spend another few years to re-model all these characters, so I decided to finish it this way.

As for Tomoko being the weakest character, I really think it's all personal preference. She is probably not a protagonist material for most mainstream games and stories, but this is a H-game so I do think Tomoko has the best potentials for various crazy sexual fantasy. Again, all personal preference... I am sure you will get different answers from different people, and from reading your review, I bet Kotomi is your cup of tea? Hahaha.

One thing about the Time Machine: in the story you are just helping Ami to build it, and without you Ami will still be able to finish it at some point in the future. I guess due to my writing skills I didn't convey this idea clear enough in the game.

a quite shallow game, but you figured out variables, and that's more than I've been able to do.
however, if you added more of a story and a save feature, this could become more of a game and less of a test. under the presumption that you intend to do that at all, I'll look forward to seeing the finished product.

seabere responds:

Yeah, getting them to be global was a real hassle (I use AS3 so I can't simply do _Global var) and this was basically just me showing off that I could use them. And yeah my next game will be much better and polished. Oh and I could teach you if you want :D

while this game does have potential, it has some definite problems. first of all, I know that the title is "My Little Dashie," but I feel as though you would add a degree of depth if you allow the player to choose which pony they want to play with.
furthermore, right now, I feel as though the battles are too difficult. I can't even get past Twilight Sparkles. a hit/miss ratio would make solve that problem a bit. it would also be nice if the white screen that the pony walked along had more detail... and if there were very small battles to be had there so that you could build experience before you have your first real (and seemingly impossible) battle. if that features is part of the white screen, I apologize. I walked around for a while and saw nothing.

anyway, in time, I do hope to see this game improve.
it could be something truly great.

sonicmon1 responds:

Dear Zag,

Thank you for your critique.

You would not believe how many people request to choose their own pony. I will work on it as a side project once the engine has been finalized and polished. However, this is a tribute to the popular fanfic, which features an owner finding a little Dashie in a cardboard box. It wouldn't make sense if you could choose the pony.

Fear not, though. The Mane 6 will feature in this game. Don't worry.

This all depends on what class you chose. I gave a brief guide on how to win battles in the description. I'm sorry if it was not adequate. I recommend Defender for new players to reduce the opponents attack (Growl) and then reduce the Defence (Stare) before finally going in for the kill.

The white screen aspect will be removed in the next update. This game is getting constant attention from me, so, hopefully, the updates will be frequent. The screen will go. I am hoping to replace it with just the Old Diary. Dashie will instead walk around the Preloader menu and nowhere else.

You will see this game improve. It will take time, but it will get there. Thank you for your guidance.

Your's Awesomely,

SonicMon

needs to be longer obviously...

although this definitely needs to be longer, I'd say you have potential.
also, the dialogue is a little bit cheesy. it's like it's from bad gay porn.
try to make it a little more realistic. maybe make them a little bit more "hard to get"
just put a little more creativity and effort into the next one (if you decide to make a next one) and I'll look forward to seeing it :)

Kiipy responds:

I didn't really try to make this good. xD Me and my friend were just joking 'bout some stuff, and we started talking about Dating Games, and how boring it is that there's barely any Girl x Girl or Guy x Guy dating games.. And I made this and sent to her, and we kinda spent the past hour laughing our asses off.

But I will be making a full (and trust me; BETTER) game. %u2665

the koolest way to show off your work ever ^.^

this is probably the most awesome portfolio I've ever seen.
I'm impressed that you threw this together :)

TaraGraphika responds:

Thanks. Though of course it could be developed more.:)

an incredibly creative game.

I can already tell that I'm going to be finding a lot of amusement in this XD
I've always hated the jackasses who pull out laser pointers during events but this game definitely makes it at least a little more amusing.
furthermore, it's fairly challenging.

NoLanLabs responds:

Thanks for the review, it's great to hear you liked it.

simple and easy but cute...

it's not the greatest game but it's cute.
also, you should add a more solid set of instructions. the game is easy enough to figure out but I spent the first few moments having no idea what I was doing.

Wonknu responds:

okay =) thank you for trying it

really fun and the characters are cute...

there is one glitch that stops this game from being a little bit better. if you click on the menu button twice, it brings you to the store and tells you that you don't have enough HP (to do what, I'm not sure)
other than that, the game is fun :)
some of the characters are absolutely adorable (Daniel Sullivan being my favorite)
by the way, correct me if I'm wrong but it seems like you've gathered some of your inspiration from Pacthesis (it's possible that you even took her dating sim tutorial :P)
forgive me if I'm wrong about that...

Solstiyce responds:

Thanks for the glitch :O I never noticed that!
(Daniel Sullivan is modelled off one of the developer's significant other <3)
We actually did learn from her tutorial! But all she had was the buttons and which answers to choose, we had to learn the variables and other stuffs ourselves ^^
Pacthesis is our greatest inspiration, and has given us tips before too! :)

an incredibly addictive game ^.^

the game play for this is incredibly creative and the dialogue explaining the game is incredibly amusing.
furthermore, the innocent creature that you destroy is cute XD
this is a game that I'll be playing again and again :)

Nutcasenightmare responds:

You, being the very first reviewer, probably didn't get to see a lot of user-submitted levels in GapWorld.
I hope you would play again, as there are loads of new levels now, created by people such as yourself!

Thank you! Play on, fellow monster.

this could be a fun game...

I personally don't get the point of multiplayer flash games where both participants have to play on one keyboard (or at very least, in the same area)
if you were to make this game against an NPC, it could be quite fun.

ExciteMike responds:

Yeah I suppose that when friends are around, people won't be going to Newgrounds, so the audience for this is a teeny tiny one.

But hey if it would be fun against an NPC, I bet it would be much better against a friend!

Hello there. My name is Reverie Bizarre and I'm an aspiring writer and game developer. If you'd like to know anything else, feel free to drop me a message. Also, in case you've seen me around the BBS in the past, I apologize for the person I used to be.

Reverie Bizarre @zag

Age 32

Smutty Game Dev

OCC (Syracuse) drop-out

Syracuse, New York

Joined on 2/1/04

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