"this game is fuckin awsome.sim_man if u read this hurry the fuck up makin the final version."
That's what I had to say when I first played your game, eight years ago. In all fairness, I was only twelve at the time. Either way, let's see if I can't be a little bit more productive this time around ;)
First, I'll discuss the things that I enjoyed. The expansion of the school, allowing you to enter different sections at different times really added a new depth to the game and allowed you to better get to know the Simgirls. Furthermore, the augmentation of the modeling agency is one of the most impressive mini-games I've ever seen. The fact that you added as many events as you did was also nice. Perhaps most of all, I'm happy about the addition of the theater side story though. I found that interesting.
Now, a few things that I'm not so happy with...
First of all, there were moments when you censored various "offensive" language and I felt as though that detracted from the game and made the scenes feel somewhat corny. You already have a game that features nudity, so a few "fucks" here and there would hardly make the game more controversial. Also, there are moments where you make grammatical or spelling errors. None of them are too major, but I noticed points when you used "are" instead of "is" or vice versa. there were others but that's the first one that comes to mind, even if it's not the worst. I also recall a couple of spelling mistakes, though I regret that I can't recall examples.
Perhaps my biggest issue is that the story focuses so strongly around Tomoko. In my opinion, she's one of the weakest characters in the story, so I find that a bit disappointing. Even in Kotomi's ending (which I received) I felt as though Tomoko had more focus than the girl I actually picked.
But in truth, the ending is where logic really falls apart. Don't get me wrong. I actually quite liked certain parts of the end. It was quite cute when Kotomi came back and in general, you were fairly adept with what you did. I also found it amusing that Ami was dating 'Sim-man.' However, the end is most definitely not without fault.
First of all, the bulk of your ending is immensely cliche. Cliches are used frequently for a reason... because they're good. At the same time, they're also safe. I felt as though you could have been a lot more innovative with the ending. Beyond just being cliche, the ending is also mind-numbingly drawn out. I didn't count the number of frames you had there... but it was a lot. I feel as though you could have successfully conveyed what you were going for with about half the number of frames.
Moving on, the fact that Ryuji seems to come back no matter what I do doesn't make sense. Especially because I didn't actually finish the time machine in my story. Also, you create a time paradox by having me call Ami and have her destroy the machine... but frankly, you're not the first to do that by a long shot.
Another thing... it's somewhat unrealistic that, during the two years Kotomi is gone, my character doesn't contact her at all and things work out as they do. I would imagine some resentment and animosity... even worse though, after everything Ryuji does, Tomoko still forgives him... and that's ridiculous.
a few more things... it would be nice if we could buy gifts in bulk the way we do with other things. Also, I think medals would add new charm to this game.
The fact that I've gone into so much effort in writing this review says something... I truly respect and admire your work and I want to critique you honestly and in full. If not for you, I very well may have never made a Newgrounds account. The review I left for your game was the first I ever wrote and this is the most complex review I've ever written. Furthermore, without this game, I never would have watched DNA^2, which I quite liked.
Thank you so much for devoting your time to this game. The nostalgia I associate with it is nearly unrivaled and you'll likely never know how much I appreciate that. Thank you.